#include <HANDLE_TABLE_ENTRY.hh>
◆ ~HANDLE_TABLE_ENTRY()
| virtual introvirt::windows::nt::HANDLE_TABLE_ENTRY::~HANDLE_TABLE_ENTRY |
( |
| ) |
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virtualdefault |
◆ GrantedAccess() [1/2]
| virtual ACCESS_MASK introvirt::windows::nt::HANDLE_TABLE_ENTRY::GrantedAccess |
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| ) |
const |
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pure virtual |
- Returns
- The access level granted to the object through this handle.
◆ GrantedAccess() [2/2]
| virtual void introvirt::windows::nt::HANDLE_TABLE_ENTRY::GrantedAccess |
( |
const ACCESS_MASK & |
mask | ) |
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pure virtual |
Set the granted access mask after the handle is created.
◆ Handle()
| virtual uint64_t introvirt::windows::nt::HANDLE_TABLE_ENTRY::Handle |
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const |
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pure virtual |
- Returns
- The handle number.
◆ ObjectHeader()
| virtual std::unique_ptr< OBJECT_HEADER > introvirt::windows::nt::HANDLE_TABLE_ENTRY::ObjectHeader |
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| ) |
const |
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pure virtual |
◆ ptr()
| virtual guest_ptr< void > introvirt::windows::nt::HANDLE_TABLE_ENTRY::ptr |
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| ) |
const |
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pure virtual |
Get the address of the structure.
◆ Value()
| virtual uint64_t introvirt::windows::nt::HANDLE_TABLE_ENTRY::Value |
( |
| ) |
const |
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pure virtual |
- Returns
- The value of the entry
The documentation for this class was generated from the following file: